|
Category
|
Comments
|
|
Parent
Game
|
Spearhead
Expansion
|
|
Map
Path
|
maps/dm/mp_unterseite_dm
|
| Map
Type |
Team Death Match (TDM)
|
|
Setting
|
Underground
communications facility |
| Map
Size |
Small
(not suited to more than 10 players)
|
| Interactive
Items |
No
doors to open or windows to smash though there are several
ladders within the bunker complex.
|
| Level
Design |
Three
small concrete bunkers linked by an underground complex. Though
there does seem to be an unnecessary amount of levels
|
|
Synopsis
|
The
weakest of the three competition winning maps, the other two
being Gewitter
and Stadt. Though
to be fair to the level's designer EraserX, the map
looks very presentable. It just doesn't quite deliver in terms
of gameplay. The underground part of the complex is a little
disappointing as its various turns and levels serve no real
purpose, and none of the doors lead anywhere. The Omaha and
V2 Rocket objective maps from Allied Assault are both better
examples of a concrete bunker/facility.
Perhaps this map will become more popular as everyone gets
bored with the other maps.
|
| Allied
Objectives |
To
be the first team to reach the Frag
Limit OR be the highest scoring team when the Time
Limit is reached.
|
| Axis
Objectives |
As
above.
|
|
Tactics
|
Set
up with the glare of the sun behind you as your opponents
will be temporarily blinded.
There are a couple of spots behind the bunkers which lend
themselves to corner leaning to pick off unsuspecting enemies.
If you find yourself unable to get out of a bunker due to
enemy fire, try using smoke to cover your exit or double back
and make your way through the underground facility to another
bunker.
|
|
In
Short
|
Contender
for the weakest of all maps in the game, along with Snowy
Park. Any more than 10 players makes this level too hectic.
|
|
Rating
|
Scores
5/10
|