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Category
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Comments
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Parent
Game
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Breakthrough
Expansion
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Map
Path
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maps/obj/mp_palermo_obj
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| Map
Type |
Team Death Match (TDM) and Objective (Obj)
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Setting
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Harbour
town on the northwest coast of Sicily
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| Map
Size |
Small
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| Interactive
Items |
Few
interactive items, one MG42 placement positioned on the first
floor level of the building to the south overlooking the main
square. Fallen roof timbers span two of the buildings; these
can be used to move from one building to the other. There
are a small number of doors that can be opened for access
and several of the building interiors are linked by stairways
and corridors.
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| Level
Design |
A crowded daylight setting, packed with partially destroyed
buildings arranged in a rough perimter square. Many of the
openings caused by the damage provide cover and an unobstructed
view into other perimeter buildings. Move around and across
the perimiter by negotiating passages and alleyways and the
underground cellar that runs through the map east to west.
The narrow passageways make minelaying an attractive proposition.
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Synopsis
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One
of the smaller maps in the Breakthrough expansion,
and one of the two included in the demo. Palermo can
be an intense affair with a constant fight for control of
several key points. Survival rates are low and you will find
yourself having to respawn more often than normal, particularly
the Axis - whose spawn area is very open and vulnerable to
fire from some fairly well protected Allied positions. To
be fair, this makes a change as it is usually the Allies who
suffer in this way (e.g. Destroyed
Village and Remagen).
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| Allied
Objectives |
TDM
mode: As with all TDM fixtures the objective is to score as
many kills as possible against the enemy.
Objective mode: To protect the documents contained within
the locked strong room located on the top floor level of the
three-level building (situated to the northwest of the map).
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| Axis
Objectives |
TDM
mode: As with all TDM fixtures the objective is to score as
many kills as possible against the enemy.
Objective mode: To retrieve the documents from the strong
room, this can be expedited by setting the bomb fixed to the
door of the strong room. Once blown the documents should be
retrieved by operating the 'use' key (default 'E').
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Tactics
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Allies:
Although the Allied spawn area is reasonably sheltered from
the enemy, the exit to the central courtyard can be treacherous
due to grenades. Fire can also be received from Axis players
who have managed to infiltrate the upper floors of the nearby
buildings.
Use the cellar entrance from the main square to outflank the
Axis, though care must be taken when emerging from the narrow
corridor as no cover from enemy fire is offered. A more favourable
route is westwards via the alleyways, this will allow you
access into the nearby buildings where there is plenty of
cover and allows you full view of the Axis spawn area.
Axis: The Axis spawn area is a deadly killing zone; players
who spawn in the main corridor will be exposed to enemy rifle
and sniper fire and a constant deluge of grenades. This can
make it difficult if not impossible to exit northwards into
the courtyard area. Immediate action must be taken to protect
yourself by entering one of the nearby rooms or exiting in
a westward direction out into the alleyway or towards the
cellar, this is the best option of the two but be cautious
as you will still be open to attack.
Flanking manoeuvres can be made in a clockwise direction around
the map using the many alleyways that lead, towards the enemy
spawn area. Take advantage of access into these buildings
to allow you to both orientate yourself and also look for
opportunities for revenge!
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In
Short
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A
map which will lends itself to all weapon classes. Palermo
is fast paced with plenty of kill opportunities for each side,
though Axis players may are disadvantaged by a vulnerable
spawn area.
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Rating
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Scores
8/10 as TDM and
8/10 as Obj.
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