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Map Profile: Kasserine

Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Category
Comments
Parent Game
Breakthrough Expansion
Map Path
maps/obj/mp_kasserine_tow
Map Type
Team Death Match (TDM) and Tug of War (ToW)
Setting
Kasserine Pass, Tunisia, North Africa
Map Size
Large
Interactive Items
Several climbable ladders, ten fixed MG42 guns and two mortars. ToW mode adds a switch/lever in the fuel refinery and a switch/lever in the fuel depot.
Level Design
Kasserine Pass was a key point in the Allied offensive in Tunisia in World War II. The pass was the scene of an Axis breakthrough in February 1943, but was retaken by Allied forces only days later. The game map is set in a sandy desert canyon, with high, rocky cliffs surrounding the perimeter. Ridges along the cliff sides give access to higher ground and there is a crossable bridge arching between either side, guarded by a bunker at each end.
Excavated into one cliff is a fuel refinery, which can be entered through three tunnels. The tunnel at the north end of the map is accessed by ascending a short ridge and crossing a second, smaller bridge. Within the refinery, metal staircases give access to high gangways. Across the canyon in a sheltered cove stands a fuel depot, which can be accessed by several routes, including via a tunnel from the canyon floor.
Synopsis

Almost immediately the map splits into two battles – one for the high ground and control of the main canyon area at the east side of the map, and another for control of the fuel refinery area towards the west side of the map.
The wide open areas and long distances favour rifle and sniper players so these tend to dominate proceedings. A light desert wind whips up sand from the ground limiting visibility, but this doesn't impede game play much.
Axis players spawn at the south side of the map by a bunker near one of the access tunnels to the fuel refinery. Allied players spawn at the north side of the map by two trucks. Both spawn zones are overlooked by high ground, which can tempt opposition players to spawn-camp.

Allied Objectives

TDM mode: As with all TDM fixtures the objective is to score as many kills as possible against the enemy.
ToW mode:
1) Protect the Convoy
2) Protect the bridge
3) Shutdown the refinery
4) Shutdown the fuel depot
5) Detonate German Entrance

Axis Objectives
TDM mode: As with all TDM fixtures the objective is to score as many kills as possible against the enemy.
ToW mode:
1) Protect the Entrance
2) Keep the fuel flowing
3) Keep the refinery running
4) Destroy the bridge
5) Destroy the allied Convoy
Tactics

General: Familiarise yourself with the map to appreciate the the numerous ways the opposition can reach a location, particularly outflanking manoeuvres. Take advantage of the high ground around the map, hiding behind rocks and sparse plant life to conceal your position from the enemy and don't forget to make use of the many bunkers and gun emplacements. Don't stand out in the open for too long or it won't be long before an enemy sniper or rifle player will score another kill. Be careful when attacking players emerging from the sandy haze, as team avatars can often be difficult to see and could result in a careless team kill. Smoke and fragmentation grenades can be useful for breaking out of tunnels blocked by enemy snipers.

ToW mode specific: Allied players must move quickly to secure the fuel refinery and the bridge, as Axis players do not need to destroy the Allied convoy to win the round. Allies should take advantage of their immediate access to high gangways in the fuel refinery to repel the Axis players advancing in through the south entrance. Allies should also use the fixed MG42 gun on the ground floor of the refinery to defend against an Axis attack, but must be aware of Axis players flanking them from the middle entrance.
Axis players can win the round quickly by switching on the fuel refinery and destroying the bridge. When entering the fuel refinery, players should consider ascending the staircase nearest the Allies end of the refinery, which will allow a surprise attack on Allied players entering through the north tunnel. Axis players should remember to secure the fuel depot to ensure a speedy victory.
Intelligent use of mines can halt enemy progress, and are particularly useful for protecting the Axis bunker and the Allied convoy. Don't forget to re-lay mines when they have been detonated by the opposition. Counter the use of mines by using grenades to clear the way before passing over ground where mines may have been set.

In Short
An expansive map, Kasserine definitely favours long-range weapons. Being picked off by an unseen enemy in this way can be frustrating for some players, Depending on your style of play you'll either love or hate it.
The ToW mode is unbalanced, being able to be won within seconds by the Axis team if they act swiftly enough.
Rating
Scores 8/10 as TDM and 7/10 as ToW.

Map profile submitted by Dispersal

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Last update 12-Jan-2004
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