Home Page Banner marquee
Click here for the latest news and updates
Click here for server configuration details
Click here for our admin policy
Click here for community member profiles
Click here to visit the community forum
Click here to download custom maps and other files
Click here for related web links
Click here for some background information about the community
Send a feedback e-mail

Map Profile: Bologna

Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Category
Comments
Parent Game
Breakthrough Expansion
Map Path
maps/obj/mp_bologna_obj
Map Type
Team Death Match (TDM) and Objective (Obj)
Setting
Bologna, Italy
Map Size
Large
Interactive Items
Doors which can be opened, breakable windows and two fixed MG42 positions. Objective mode adds two areas for planting bombs in the underground headquarters.
Level Design
Bologna was bombed heavily by Allied forces, and subsequently retreating Axis forces during World War II. The game map is set in the heart of the city around the two medieval towers; Asinelli, the taller of the two, and Garisenda, which leans slightly.
The tallest tower stands above an underground headquarters room, which can be accessed via a staircase on the ground floor tower and a hole in the floor of a building in the south-east area of the map. A wooden staircase inside the tall tower can be climbed to reach a terrace overlooking all parts of an open square area, in which both towers stand. The square is surrounded by buildings made of stone, many of which can be occupied, and some of which have views out onto the open square itself. A stone stairway leads from a side street to a high walk way, which also has views onto the square.
At the north-west side of the map is a building featuring an elegant cuspidal curved canopy. Adjacent to this building is a winding side street with two MG42 gun placements, a wooden cart and damaged car. This street leads to doors providing access to some of the buildings.
Synopsis

Spawning can sometimes be erratic, so be prepared to find opposition players close by. Generally, Axis players spawn in and around the buildings toward the south-east side of the map near the high walkway. Allied players spawn in and around the buildings at the north-west side of the map near the cuspidal curved canopy.
Most of the action tends to centre around the open square and the many surrounding passageways. Skirmishes are often fought to gain control of the high terrace, which provides a good vantage point overlooking the square. This can be countered by taking up first floor positions in adjacent buildings.
The map lends itself to allow weapon classes, but favours rifle and machine gun players as opposed to snipers. The underground headquarters is rarely used in TDM mode.

Allied Objectives

TDM mode: As with all TDM fixtures the objective is to score as many kills as possible against the enemy.
Objective mode: Destroy the underground headquarters.

Axis Objectives
TDM mode: As with all TDM fixtures the objective is to score as many kills as possible against the enemy.
Objective mode: Defend the underground headquarters.
Tactics

General: Move through buildings to provide safe passage across the map. Use the upper floors of buildings, the terrace on the tall tower or the high walkway to pick off opposition players moving around below. Stay mobile whilst in open areas of the map and use grenades to flush players out of buildings, or to kill those on the terrace of the tall tower. Take shelter from enemy gunfire in doorways and passages around the map and use the numerous sheltered positions around the open square to kill at distance. Snipers position themselves at the extremities of the square in sheltered locations, where they can kill opposition with little chance of being spotted.

Objective mode: Be ready for battle immediately upon spawning, and as with all objective maps, move cautiously as you will not be able to respawn. Axis players should be quick to take positions where they can defend the underground headquarters; in buildings or passageways overlooking entrances to the tall tower and in the communications room itself. If it's necessary to defuse any bombs set, either kill Allied players present first, or ensure a team mate is close by to provide cover.
Due to the limited number of ways the underground headquarters can be entered, Allied players should attempt to kill Axis players before they are able to take defensive positions. Allied players can make good use of smoke grenades to blanket their approach into the underground headquarters room itself. Bombs can be set at opposite corners of the communications room, so attempt to plant both bombs to make it more difficult for Axis players to successfully defuse them. There is only one way out of the headquarters, so don't attempt to leave until it's certain the bombs will destroy the headquarters.

In Short
Visually, a very pleasing map with interesting architecture and good use of colours and textures. However, the sheer size of the map means that there are many areas that don't see any action. Objective mode seems an after-thought and doesn't provide any degree of challenge.
Rating
Scores 7/10 as TDM and 6/10 as Obj.

Map profile submitted by Dispersal

Return to top of page


Best viewed in 1024x768 screen resolution.  Optimised for Internet Explorer 5.5 and later.
Last update 12-Jan-2004
.  © 2003-2005, Vespertine Productions.