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Map Profile: Bazaar

Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Click on the thumbnail for a larger image
Category
Comments
Parent Game
Spearhead Expansion
Map Path
maps/dm/mp_bazaar_dm
Map Type
Team Death Match (TDM)
Setting
A market town somewhere in North Africa
Map Size
Small (best suited to 10-12 players)
Interactive Items
No doors to open but several windows can be smashed. Two portable MG42s (on the opposite facing balconies overlooking the market).
Level Design
The team spawn areas are separated by an outdoor market with several stalls and carts. There are three routes across the map:
1) A narrow arched tunnel on one side
2) A z-shaped corridor in the middle
3) A stairway leading to a raised cobbled platform on the other side.
A short underground channel runs from the Axis spawn area to the market.
Synopsis

With any more than 12 players this map becomes too hectic for any degree of coordinated play. Friendly fire becomes a major issue as grenades are often thrown indiscriminately. There are also some level design balance issues, e.g. a strong Axis attack can push gameplay almost entirely to the Allies spawn area.

Allied Objectives

To be the first team to reach the Frag Limit OR be the highest scoring team when the Time Limit is reached.

Axis Objectives
As above.
Tactics

Try to stay away from the market stalls as these offer little protection from the overlooking balconies. Because of the claustrophobic nature of the map, smoke can be very effective in concealing movement.
It is fairly easy to push the fight to one end of the map, particularly the Allied spawn area. To prevent this, each team should protect the three access points to deny the opposition the chance to infiltrate. A couple of snipers up on the balconies can also help slow down an advance. Another good spot is the hole in the wall near the ramp which leads up to the Allied balcony area.
Use grenades carefully and only if you are relatively certain it won't result in friendly fire. When clearing snipers from the balconies lob them high.
Try splitting your team into two groups and assign one to attack along one side of the map whilst the other team defends the opposite side.

In Short
An interesting follow up to the Algiers map from Allied Assault, but gameplay is often too frenetic especially if the number of players gets too high.
Rating
Scores 7/10

Map profile submitted by DribbleSack

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Last update 06-Dec-2003
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